Archive for March, 2008

Touchless Remote Control Prototype

A touchless remote control prototype by Bang & Olufsen where the interaction is done through finger gestures. Volume is determined by the tilt angle of the remote and channels are changed by moving your finger through the open space in the middle. The remote is intended for use in the kitchen where one might not have the cleanest of hands to touch it.

LA Times Visual Information

At the last LA UX Meetup, the LA Times Media Group gave a presentation of how they were using information and news to display visually to their web visitors for a better user experience.

NCAA Tournament Distance TrackerOne of the ones that caught my eye was a NCAA Tournament Bracket Map that showed how far each team had to travel if they were to go to the championship. North Carolina having to travel almost 4 times less than any other team is a definite advantage.

Los Angeles Homicide MapAnother interesting one in which they said was one of their most popular pages was a Los Angeles County Homicide Map. Information such as gender, race, day of the week, area and cause of death can be sorted, filtered, and searched on. Why it is so popular is anyone’s guess. Perhaps people use it to figure out where not to live. As one person mentioned to me at the table I was at - this was indeed the killer app.

Both show how one can use information in such a way visually that can engage the User, while also very useful.

Interaction Seduction

Aza Raskin of Songza gave a talk about Interaction Seduction at Community Next today in Hollywood.

Hello my name is…

Kenny Chen User Experience Designer

Got my personal business card this week (phone number blurred out for the stalkers).

The Difference between Apple’s and Window’s Human Interface Principles

David Morgenstern of ZDNet writes about the why Apple shines and Windows fails by looking at their human interface principles found on their developer sites.

Apple’s Human Interface Design Principles features 13 topics:

  • Metaphors
  • Reflect the User’s Mental Model
  • Explicit and Implied Actions
  • Direct Manipulation
  • User Control
  • Feedback and Communication
  • Consistency
  • WYSIWYG (What You See Is What You Get)
  • Forgiveness
  • Perceived Stability
  • Aesthetic Integrity
  • Modelessness
  • Managing Complexity in Your Software

Meanwhile, Microsoft’s Design Principles features only 5 topics:

  • Top Guidelines Violations
  • How to Design a Great User Experience
  • Powerful and Simple
  • Designing with Windows Presentation Foundation
  • First Experience

The Apple principles are actual principals for user interaction while the Windows version seems more like hints and suggestions.

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